diff --git a/README.md b/README.md
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+
Toggle HUD — Silksong Mod
+
+
+
+
+
+
+
+
+
+
+---
+
+This repository contains a **BepInEx 5 mod for Silksong** that allows you to toggle the HUD visibility using **F11**.
+
+## 🌟 Features
+
+- Toggle the in-game HUD visibility by pressing **F11**.
+
+## 🔗 Requirements
+
+- [BepInEx 5](https://www.nexusmods.com/hollowknightsilksong/mods/26)
+
+## 🚀 Installation & Usage
+
+1. Download the mod `.dll` from the [GitHub Releases](https://github.com/Gabi-Zar/Toggle-HUD-Silksong-mod/releases) page or from [Nexus Mods](https://www.nexusmods.com/hollowknightsilksong/mods/673).
+
+2. Place the `.dll` file in the following folder:
+ ```
+ Hollow Knight Silksong\BepInEx\plugins
+ ```
+
+3. Launch the game and press **F11** to toggle the HUD on or off.
+
+## 🧩 Compatibility
+
+- Compatible with **BepInEx 5**.
+- Tested with the latest Silksong build (20283943).
+
+## 📜 License
+
+This project is licensed under the [MIT License](LICENSE).
+
+---
+
+If you like this mod, consider giving it a ⭐ on GitHub!
+
diff --git a/ToggleHUD.sln b/ToggleHUD.sln
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index 0000000..9cc2226
--- /dev/null
+++ b/ToggleHUD.sln
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+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.14.36518.9 d17.14
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ToggleHUD", "ToggleHUD\ToggleHUD.csproj", "{D6079317-45E4-4A0D-AEDD-49E1F5E11962}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D6079317-45E4-4A0D-AEDD-49E1F5E11962}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D6079317-45E4-4A0D-AEDD-49E1F5E11962}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D6079317-45E4-4A0D-AEDD-49E1F5E11962}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D6079317-45E4-4A0D-AEDD-49E1F5E11962}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {A4C8B74D-5107-4856-B596-DB0DE5794428}
+ EndGlobalSection
+EndGlobal
diff --git a/ToggleHUD/Properties/AssemblyInfo.cs b/ToggleHUD/Properties/AssemblyInfo.cs
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--- /dev/null
+++ b/ToggleHUD/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Les informations générales relatives à un assembly dépendent de
+// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
+// associées à un assembly.
+[assembly: AssemblyTitle("ToggleHUD")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("ToggleHUD")]
+[assembly: AssemblyCopyright("Copyright © 2025")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
+// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
+// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
+[assembly: ComVisible(false)]
+
+// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
+[assembly: Guid("d6079317-45e4-4a0d-aedd-49e1f5e11962")]
+
+// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
+//
+// Version principale
+// Version secondaire
+// Numéro de build
+// Révision
+//
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/ToggleHUD/ToggleHUD.csproj b/ToggleHUD/ToggleHUD.csproj
new file mode 100644
index 0000000..21f086d
--- /dev/null
+++ b/ToggleHUD/ToggleHUD.csproj
@@ -0,0 +1,93 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {D6079317-45E4-4A0D-AEDD-49E1F5E11962}
+ Library
+ Properties
+ ToggleHUD
+ ToggleHUD
+ v4.7.2
+ 512
+ true
+
+
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\BepInEx\core\0Harmony.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\Assembly-CSharp.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\Assembly-CSharp-firstpass.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\BepInEx\core\BepInEx.dll
+
+
+
+
+
+
+
+
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.BuildBot.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.Cinematics.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.Localization.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.NestedFadeGroup.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.SharedUtils.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.Splines.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.TK2D.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\UnityEngine.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\UnityEngine.CoreModule.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\UnityEngine.InputLegacyModule.dll
+
+
+ F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\UnityEngine.UI.dll
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/ToggleHUD/main.cs b/ToggleHUD/main.cs
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index 0000000..539b7c7
--- /dev/null
+++ b/ToggleHUD/main.cs
@@ -0,0 +1,29 @@
+using System.Reflection;
+using BepInEx;
+using BepInEx.Logging;
+using HarmonyLib;
+using UnityEngine;
+using UnityEngine.UI;
+
+
+[BepInPlugin("com.gabizar.togglehud", "Toggle HUD Mod", "0.1.0 ")]
+public class ToggleHUD: BaseUnityPlugin
+{
+
+ private void Awake()
+ {
+ Logger.LogInfo("Toggle HUD mod loaded and initialized.");
+
+ Harmony.CreateAndPatchAll(typeof(ToggleHUD), null);
+ }
+
+ private void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.F11))
+ {
+ HudGlobalHide.IsHidden = !HudGlobalHide.IsHidden;
+ Logger.LogInfo($"HUD hidden = {HudGlobalHide.IsHidden}");
+
+ }
+ }
+}
\ No newline at end of file