using System.Reflection; using BepInEx; using BepInEx.Logging; using HarmonyLib; using UnityEngine; using UnityEngine.UI; [BepInPlugin("com.gabizar.togglehud", "Toggle HUD Mod", "0.1.0 ")] public class ToggleHUD: BaseUnityPlugin { private void Awake() { Logger.LogInfo("Toggle HUD mod loaded and initialized."); Harmony.CreateAndPatchAll(typeof(ToggleHUD), null); } private void Update() { if (Input.GetKeyDown(KeyCode.F11)) { HudGlobalHide.IsHidden = !HudGlobalHide.IsHidden; Logger.LogInfo($"HUD hidden = {HudGlobalHide.IsHidden}"); } } }