mirror of
https://github.com/Gabi-Zar/Toggle-HUD-Silksong-mod.git
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Initial commit: add source files and project
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47
README.md
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README.md
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<h1 align="center">Toggle HUD — Silksong Mod</h1>
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<p align="center">
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<img alt="Version" src="https://img.shields.io/badge/version-1.0.0-blue?style=for-the-badge">
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<img alt="Stars" src="https://img.shields.io/github/stars/Gabi-Zar/Toggle-HUD-Silksong-mod?style=for-the-badge&color=magenta">
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<img alt="Forks" src="https://img.shields.io/github/forks/Gabi-Zar/Toggle-HUD-Silksong-mod?style=for-the-badge&color=purple">
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<img alt="License" src="https://img.shields.io/github/license/Gabi-Zar/Toggle-HUD-Silksong-mod?style=for-the-badge&color=blue">
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<br>
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<a href="https://github.com/Gabi-Zar"><img title="Developer" src="https://img.shields.io/badge/developer-GabiZar-red?style=flat-square"></a>
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</p>
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---
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This repository contains a **BepInEx 5 mod for Silksong** that allows you to toggle the HUD visibility using **F11**.
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## 🌟 Features
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- Toggle the in-game HUD visibility by pressing **F11**.
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## 🔗 Requirements
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- [BepInEx 5](https://www.nexusmods.com/hollowknightsilksong/mods/26)
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## 🚀 Installation & Usage
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1. Download the mod `.dll` from the [GitHub Releases](https://github.com/Gabi-Zar/Toggle-HUD-Silksong-mod/releases) page or from [Nexus Mods](https://www.nexusmods.com/hollowknightsilksong/mods/673).
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2. Place the `.dll` file in the following folder:
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```
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Hollow Knight Silksong\BepInEx\plugins
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```
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3. Launch the game and press **F11** to toggle the HUD on or off.
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## 🧩 Compatibility
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- Compatible with **BepInEx 5**.
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- Tested with the latest Silksong build (20283943).
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## 📜 License
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This project is licensed under the [MIT License](LICENSE).
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---
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<p align="center">If you like this mod, consider giving it a ⭐ on GitHub!</p>
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25
ToggleHUD.sln
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ToggleHUD.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36518.9 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ToggleHUD", "ToggleHUD\ToggleHUD.csproj", "{D6079317-45E4-4A0D-AEDD-49E1F5E11962}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D6079317-45E4-4A0D-AEDD-49E1F5E11962}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D6079317-45E4-4A0D-AEDD-49E1F5E11962}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D6079317-45E4-4A0D-AEDD-49E1F5E11962}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D6079317-45E4-4A0D-AEDD-49E1F5E11962}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {A4C8B74D-5107-4856-B596-DB0DE5794428}
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EndGlobalSection
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EndGlobal
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33
ToggleHUD/Properties/AssemblyInfo.cs
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ToggleHUD/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Les informations générales relatives à un assembly dépendent de
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// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
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// associées à un assembly.
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[assembly: AssemblyTitle("ToggleHUD")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ToggleHUD")]
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[assembly: AssemblyCopyright("Copyright © 2025")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
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// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
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// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
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[assembly: ComVisible(false)]
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// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
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[assembly: Guid("d6079317-45e4-4a0d-aedd-49e1f5e11962")]
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// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
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//
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// Version principale
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// Version secondaire
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// Numéro de build
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// Révision
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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93
ToggleHUD/ToggleHUD.csproj
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ToggleHUD/ToggleHUD.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{D6079317-45E4-4A0D-AEDD-49E1F5E11962}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>ToggleHUD</RootNamespace>
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<AssemblyName>ToggleHUD</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="TeamCherry.BuildBot">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.BuildBot.dll</HintPath>
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</Reference>
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<Reference Include="TeamCherry.Cinematics">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.Cinematics.dll</HintPath>
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</Reference>
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<Reference Include="TeamCherry.Localization">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.Localization.dll</HintPath>
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</Reference>
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<Reference Include="TeamCherry.NestedFadeGroup">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.NestedFadeGroup.dll</HintPath>
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</Reference>
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<Reference Include="TeamCherry.SharedUtils">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.SharedUtils.dll</HintPath>
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</Reference>
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<Reference Include="TeamCherry.Splines">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.Splines.dll</HintPath>
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</Reference>
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<Reference Include="TeamCherry.TK2D">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\TeamCherry.TK2D.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>F:\SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="main.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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29
ToggleHUD/main.cs
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29
ToggleHUD/main.cs
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using System.Reflection;
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using BepInEx;
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using BepInEx.Logging;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.UI;
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[BepInPlugin("com.gabizar.togglehud", "Toggle HUD Mod", "0.1.0 ")]
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public class ToggleHUD: BaseUnityPlugin
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{
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private void Awake()
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{
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Logger.LogInfo("Toggle HUD mod loaded and initialized.");
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Harmony.CreateAndPatchAll(typeof(ToggleHUD), null);
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.F11))
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{
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HudGlobalHide.IsHidden = !HudGlobalHide.IsHidden;
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Logger.LogInfo($"HUD hidden = {HudGlobalHide.IsHidden}");
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}
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}
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}
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